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Old Apr 20, 2007, 10:32 PM // 22:32   #1
Frost Gate Guardian
 
Join Date: May 2005
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Default hard mode, AI, suggestion

Since hard mode AI/mob skillbar improvement is such a disappointment, here's a suggestion:

Anet should allow us players to help write mob AI -- if they released some software where we could code AI, I'm sure we players can dramatically improve the AI (even if the software were very simplistic)....

we would post our code or submit our code, and Anet could just use the best ones! Assuming Anet has some sort of software language in which they code the AI (I wonder if they do), this would involve no effort on Anet's part, and we would get dramatically improved and challenging gameplay in PvE.

This would be almost as easy for Anet to do as making Hard Mode by just boosting mob stats -- which, of course is what they did.

Or even simpler, ask for suggestions for monster skillbars (for whole groups of monsters) which actually work well together.

Not a revolutionary idea, but we'd have a better game than what we actually got as Hard Mode.
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Old Apr 20, 2007, 11:03 PM // 23:03   #2
Wilds Pathfinder
 
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AI programming is not ABC for new comer, you know ?
It is one of hardest part.
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Old Apr 20, 2007, 11:08 PM // 23:08   #3
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Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
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The only thing about Ai I can complaing is that somehow AI allies do not act much... PvP-ish.

I have seen my Tahlkora stuck and die without even trying to kite or run.
And she had 'avoid battle' set.
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Old Apr 20, 2007, 11:19 PM // 23:19   #4
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Quote:
Originally Posted by linh
AI programming is not ABC for new comer, you know ?
It is one of hardest part.
True -- I don't expect the average joe player to come up with anything --- but there are certainly many smart people playing GW, who i'm sure can come up with AI that's at least better than what we have now.

Anet doesn't seem to be putting much effort into improving AI... so let us do it, we can't do worse.

Last edited by NoChance; Apr 20, 2007 at 11:23 PM // 23:23..
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